<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="garageSolarPanels" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_maschineshed</name>
        <functions>
            <function>$l10n_function_garage</function>
        </functions>
        <image>store_maschineshed.dds</image>
        <price>100000</price>
        <dailyUpkeep>40</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <species>PLACEABLE</species>
        <category>sheds</category>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>2697216</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1203968</indexBufferMemoryUsage>
        <textureMemoryUsage>5505024</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>maschineshed.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
        <boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true">
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>
	
	 <animatedObjects>
        <animatedObject saveId="Door01" >
            <animation duration="3.5">
                <part node="Door01">
                    <keyFrame time="0.0" translation="-14.676 4.633 6.981"/>
                    <keyFrame time="1.0" translation="-14.676 4.633 4.167"/>
                </part>
            </animation>
            <controls triggerNode="doorTrigger04" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
				<moving linkNode="Door01" template="slidingGateWoodLoop"/>
				<posEnd linkNode="Door01" template="woodDoorOpen"/>
				<negEnd linkNode="Door01" template="woodDoorClose"/>
			</sounds>
        </animatedObject>
		
		<animatedObject saveId="Door02" >
            <animation duration="3.5">
                <part node="Door02">
                    <keyFrame time="0.0" translation="-14.676 4.633 9.609"/>
                    <keyFrame time="1.0" translation="-14.676 4.633 12.422"/>
                </part>
            </animation>
            <controls triggerNode="doorTrigger02" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
				<moving linkNode="Door02" template="slidingGateWoodLoop"/>
				<posEnd linkNode="Door02" template="woodDoorOpen"/>
				<negEnd linkNode="Door02" template="woodDoorClose"/>
			</sounds>
        </animatedObject>
		
        <animatedObject saveId="Door03">
            <animation duration="3.5">
                <part node="Door03">
                    <keyFrame time="0.0" translation="21.717 2.781 -1.208"/>
                    <keyFrame time="1.0" translation="21.717 2.781 0.617"/>
                </part>
            </animation>
            <controls triggerNode="doorTrigger05" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
				<moving linkNode="Door03" template="slidingGateWoodLoop"/>
				<posEnd linkNode="Door03" template="woodDoorOpen"/>
				<negEnd linkNode="Door03" template="woodDoorClose"/>
			</sounds>
        </animatedObject>
    
	    <animatedObject saveId="Door04">
            <animation duration="3.5">
                <part node="Door04">
                    <keyFrame time="0.0" translation="21.724 4.633 6.981"/>
                    <keyFrame time="1.0" translation="21.724 4.633 4.167"/>
                </part>
            </animation>
            <controls triggerNode="doorTrigger03" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
				<moving linkNode="Door04" template="slidingGateWoodLoop"/>
				<posEnd linkNode="Door04" template="woodDoorOpen"/>
				<negEnd linkNode="Door04" template="woodDoorClose"/>
			</sounds>
        </animatedObject>
	
	    <animatedObject saveId="Door05">
            <animation duration="3.5">
                <part node="Door05">
                    <keyFrame time="0.0" translation="-14.669 2.781 -1.208"/>
                    <keyFrame time="1.0" translation="-14.669 2.781 0.617"/>
                </part>
            </animation>
            <controls triggerNode="doorTrigger06" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
				<moving linkNode="Door05" template="slidingGateWoodLoop"/>
				<posEnd linkNode="Door05" template="woodDoorOpen"/>
				<negEnd linkNode="Door05" template="woodDoorClose"/>
			</sounds>
        </animatedObject>
	
	    <animatedObject saveId="Door06">
            <animation duration="3.5">
                <part node="Door06">
                    <keyFrame time="0.0" translation="21.724 4.633 9.609"/>
                    <keyFrame time="1.0" translation="21.724 4.633 12.422"/>
                </part>
            </animation>
            <controls triggerNode="doorTrigger01" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
				<moving linkNode="Door06" template="slidingGateWoodLoop"/>
				<posEnd linkNode="Door06" template="woodDoorOpen"/>
				<negEnd linkNode="Door06" template="woodDoorClose"/>
			</sounds>
        </animatedObject>
	</animatedObjects>

    <colorConfigurations>
        <material slotName="mainColor_mat" />
        <colorConfiguration color="RUDOLFHOERMANN_GREEN"/>
        <colorConfiguration color="RUDOLFHOERMANN_BEIGE"/>
        <colorConfiguration color="RUDOLFHOERMANN_RED"/>
        <colorConfiguration color="RUDOLFHOERMANN_BLUE"/>
        <colorConfiguration color="RUDOLFHOERMANN_DARKGREY"/>
        <colorConfiguration color="RUDOLFHOERMANN_LIGHTGREY"/>
        <colorConfiguration color="RUDOLFHOERMANN_WHITEALU"/>
        <colorConfiguration color="RUDOLFHOERMANN_GREYALU"/>
        <colorConfiguration color="RUDOLFHOERMANN_OXIDRED"/>
        <colorConfiguration color="RUDOLFHOERMANN_WOODDARK"/>
        <colorConfiguration color="RUDOLFHOERMANN_WOODBRIGHT"/>
        <colorConfiguration color="RUDOLFHOERMANN_LIGHTGREEN"/>
        <colorConfiguration color="RUDOLFHOERMANN_DARKBEIGE"/>
    </colorConfigurations>

    <i3dMappings>
        <i3dMapping id="clearArea1Start" node="0>0|0|0" />
        <i3dMapping id="clearArea1Width" node="0>0|0|0|0" />
        <i3dMapping id="clearArea1Height" node="0>0|0|0|1" />
        <i3dMapping id="levelArea1Start" node="0>0|1|0" />
        <i3dMapping id="levelArea1Width" node="0>0|1|0|0" />
        <i3dMapping id="levelArea1Height" node="0>0|1|0|1" />
        <i3dMapping id="indoorArea1Start" node="0>0|2|0" />
        <i3dMapping id="indoorArea1Width" node="0>0|2|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>0|2|0|1" />
        <i3dMapping id="testArea1Start" node="0>0|3|0" />
        <i3dMapping id="testArea1End" node="0>0|3|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>0|4|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>0|4|0|0" />
	    
		<i3dMapping id="Wand_aussen" node="0>0|7|10" />
	    
		<i3dMapping id="Door01" node="0>0|6|0" />
        <i3dMapping id="Door02" node="0>0|6|1" />
		<i3dMapping id="Door03" node="0>0|6|2" />
		<i3dMapping id="Door04" node="0>0|6|3" />
		<i3dMapping id="Door05" node="0>0|6|4" />
		<i3dMapping id="Door06" node="0>0|6|5" />
		
		<i3dMapping id="doorTrigger01" node="0>0|8|0" />
        <i3dMapping id="doorTrigger02" node="0>0|8|1" />
		<i3dMapping id="doorTrigger03" node="0>0|8|2" />
		<i3dMapping id="doorTrigger04" node="0>0|8|3" />
		<i3dMapping id="doorTrigger05" node="0>0|8|4" />
		<i3dMapping id="doorTrigger06" node="0>0|8|5" />
    </i3dMappings>
</placeable>
